AoeStats
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MegaRandom

510370376Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1474
+14
🇵🇱 Huns · Poland
1388
+17
🇺🇸 Chinese · United States
1455
-17
🇨🇴 Saracens · Colombia
1389
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 2,639 10:09 20:49 — ⚔ Archer Rush
64 2,587 9:15 20:07 — ⚔ Scout Rush
45 1,816 9:34 21:49 39:31 ⚔ Scout Rush
44 1,794 10:16 24:16 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,220 12,343 6,005 1,150 31,718 33,803
14,215 10,079 5,220 300 29,814 34,158
8,915 11,594 6,410 1,050 27,969 29,734
10,465 8,158 5,200 1,600 25,423 26,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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