AoeStats
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Pilgrims

507514642Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Armenians · Sweden
1333
+13
🇪🇸 Chinese · Spain
1314
+14
🇮🇳 Hindustanis · India
1313
+14
🇩🇪 Muisca · Germany
1179
+20
🇬🇧 Japanese · United Kingdom
1278
-16
🇹🇷 Portuguese · Türkiye
1269
-15
🇬🇧 Dravidians · United Kingdom
1269
-15
🇬🇧 Magyars · United Kingdom
1269
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,440 11:27 26:03 — ⚔ Fish Boom into M@A
38 1,356 10:58 26:17 30:20 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
35 1,280 10:26 21:10 — ⛏ Fish Boom into Galleys FC
35 1,250 12:08 18:52 34:32 ⛏ Fish Boom into Galleys into Fire Galleys FC
26 937 10:57 19:26 — ⛏ Fish Boom into Fire Galleys FC
26 950 11:02 22:34 34:27 ⛏ Fish Boom into Galleys FC
21 755 12:06 20:32 — ⛏ Fish Boom FC
18 660 9:27 25:30 — ⚔ Fish Boom into Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,125 16,920 5,855 1,765 35,665 37,830
9,750 13,600 6,035 1,500 30,885 36,996
10,830 10,220 5,300 1,605 27,955 29,809
10,750 12,265 1,670 3,150 27,835 30,925
11,870 9,390 4,380 100 25,740 26,184
5,575 10,776 3,274 230 19,855 21,484
6,700 7,498 1,575 800 16,573 17,148
4,275 5,995 1,840 425 12,535 14,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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