Hill Fort
505450128Analyzed2v2 RM
·
22d ago on Sep 9, 2026·
58m 47s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Öl1ng
143 units ordered
Huskarl123
Pikeman17
Spearman3
First military 21:24 — Spearman
105er.DarkSheep
83 units ordered
Composite Bowman52
Two-Handed Swordsman15
Man-at-Arms5
Long Swordsman5
Trebuchet2
Monk1
Mangonel1
Champion1
Demolition Raft1
First military 19:33 — Monk
wiper
20 units ordered
Eagle Scout15
Mangonel2
Battering Ram1
Scorpion1
Monk1
First military 18:44 — Eagle Scout
Hachi meow
48 units ordered
Cavalry Archer37
Knight7
War Elephant4
First military 16:32 — Knight
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Öl1ng’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
105er.DarkSheep’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
wiper’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Hachi meow’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7