Hill Fort
505450128Analyzed2v2 RM
·
22d ago on Sep 9, 2026·
58m 47s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
Öl1ng
A
Feudal Age
10:35
vs 10:56
top 37%
Castle Age
14:43
vs 18:30
top 6%
Imperial Age
30:43
vs 36:06
top 10%
eAPM
25
vs 28
btm 42%
First military
21:02
vs 18:29
btm 33%
▲
Fast Castle Age at 14:43 — faster than 94% of analysed players on Hill Fort
▲
Fast Imperial Age at 30:43 — faster than 90% of analysed players on Hill Fort
▼
Loom after the Feudal click (17:40) — usually safest before it
▲
Town centers almost never idle — 0s across the first 14:43
105er.DarkSheep
B
Feudal Age
11:07
vs 10:56
btm 43%
Castle Age
14:43
vs 18:30
top 6%
Imperial Age
34:59
vs 36:06
top 40%
eAPM
22
vs 28
btm 34%
First military
18:42
vs 18:29
btm 48%
▲
Fast Castle Age at 14:43 — faster than 94% of analysed players on Hill Fort
▼
Loom after the Feudal click (17:13) — usually safest before it
▲
Town centers almost never idle — 1s across the first 14:43
wiper
C
Feudal Age
12:21
vs 10:56
btm 14%
Castle Age
17:16
vs 18:30
top 38%
Imperial Age
—
vs 36:06
btm 0%
eAPM
23
vs 28
btm 37%
First military
17:54
vs 18:29
top 46%
▼
Slow Feudal Age at 12:21 — slower than 86% of analysed players on Hill Fort
▼
Loom after the Feudal click (19:14) — usually safest before it
▼
Town centers idle 3:16 of the first 17:16 — keep villagers queued
Hachi meow
C
Feudal Age
12:22
vs 10:56
btm 13%
Castle Age
15:52
vs 18:30
top 21%
Imperial Age
36:13
vs 36:06
btm 49%
eAPM
17
vs 28
btm 19%
First military
16:02
vs 18:29
top 30%
▼
Slow Feudal Age at 12:22 — slower than 87% of analysed players on Hill Fort
▲
Fast Castle Age at 15:52 — faster than 79% of analysed players on Hill Fort
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 2s across the first 15:52