AoeStats
← fatcat15513

Arena

509842751Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1273
+14
🇦🇺 Huns · Australia
1252
+14
🇳🇱 Burmese · Netherlands
1214
+16
🇯🇵 Japanese · Japan
1150
+19
🇹🇼 Saxons · Taiwan
1225
-16
🇨🇳 Mapuche · China
1219
-16
🇹🇼 Franks · Taiwan
1218
-16
🇹🇼 Bulgarians · Taiwan
1199
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,279 10:44 14:51 28:04 ⛏ Fast Castle
38 1,763 10:23 14:18 29:55 ⛏ Fast Castle
35 1,648 10:53 14:39 40:46 ⛏ Fast Castle
33 1,540 9:00 16:25 31:14 ⛏ Fast Castle
32 1,471 9:32 13:49 29:12 ⛏ Fast Castle
24 1,104 10:45 15:13 38:54 ⛏ Fast Castle
23 1,088 11:15 15:50 28:52 ⛏ Fast Castle
22 1,017 11:04 16:11 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,560 22,450 13,165 1,840 68,015 75,027
27,035 18,080 17,895 2,300 65,310 70,088
12,835 20,745 11,790 4,625 49,995 54,897
26,635 7,260 13,585 2,150 49,630 63,400
20,215 12,740 9,195 1,850 44,000 52,131
18,495 16,765 3,625 4,195 43,080 45,094
19,700 11,475 6,180 2,235 39,590 43,068
12,400 14,580 9,420 950 37,350 42,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.