AoeStats
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Nomad

510345550Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 44m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1273
+14
🇭🇰 Varangians · Hong Kong SAR China
1228
+16
🇲🇽 Goths · Mexico
1266
-16
🇵🇪 Italians · Peru
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,923 13:08 19:29 38:42 ⛏ Fish Boom FC
40 1,785 13:20 25:22 — ⚔ Fish Boom into M@A
31 1,389 15:33 21:23 38:56 ⛏ Fish Boom FC
20 918 14:59 21:01 43:55 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,600 16,709 10,970 2,250 45,529 51,583
9,535 11,573 5,675 2,395 29,178 32,175
11,050 8,738 2,790 2,955 25,533 26,654
6,295 7,984 2,155 1,300 17,734 19,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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