AoeStats
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MegaRandom

508922393Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 51m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saxons · Sweden
1295
+13
🇲🇽 Persians · Mexico
1221
+15
🇫🇷 Magyars · France
1250
-15
🇫🇷 Khmer · France
1189
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 3,559 10:39 14:59 38:16 ⛏ Fast Castle
45 2,282 8:57 19:17 36:18 ⚔ Scout Rush
32 1,627 10:12 15:16 35:15 ⛏ Fast Castle
31 1,585 11:18 17:20 39:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,080 17,904 17,650 965 60,599 61,408
17,640 22,035 13,675 4,425 57,775 61,007
17,820 21,374 13,490 1,890 54,574 62,189
21,930 13,535 7,210 1,580 44,255 48,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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