AoeStats
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Black Forest

508916526Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 42m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1267
+15
🇩🇪 Japanese · Germany
1229
+16
🇩🇪 Danes · Germany
1228
+16
🇨🇿 Celts · Czechia
1195
+18
🇨🇳 Bohemians · China
1262
-17
🇨🇳 Jurchens · China
1224
-16
🇨🇳 Saracens · China
1222
-16
🇲🇽 Persians · Mexico
1221
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 2,734 9:53 26:45 35:10 ⚔ M@A into Fish Boom FC
44 1,890 10:01 13:52 38:00 ⛏ Fast Castle
41 1,734 10:04 14:08 37:40 ⛏ Fast Castle
38 1,627 12:10 17:58 37:14 ⛏ Fast Castle
30 1,262 11:00 16:39 — ⛏ Fish Boom FC
28 1,178 10:26 14:08 29:16 ⛏ Fast Castle
25 1,070 11:42 26:52 — ⚔ M@A Rush
25 1,058 11:40 17:56 32:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,765 19,100 13,955 2,350 55,170 58,814
20,960 16,555 15,405 1,500 54,420 63,382
19,700 14,080 10,495 1,600 45,875 49,315
16,055 16,020 9,855 2,830 44,760 50,351
23,670 12,212 4,845 1,865 42,592 44,267
11,265 16,351 8,315 1,870 37,801 40,930
17,500 12,459 1,455 925 32,339 42,717
9,200 10,677 1,670 1,290 22,837 23,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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