AoeStats
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Arena

508896013Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 59m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1203
+16
🇲🇽 Varangians · Mexico
1191
+16
🇨🇳 Varangians · China
1249
-19
🇨🇳 Britons · China
1136
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,810 11:03 14:58 34:45 ⛏ Fast Castle
37 2,162 10:34 14:17 37:02 ⛏ Fast Castle
37 2,205 10:26 14:36 28:28 ⛏ Fast Castle
35 2,055 9:06 16:34 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,310 42,420 21,100 3,780 101,610 109,701
19,365 38,410 22,965 4,340 85,080 95,348
35,090 17,415 20,275 1,940 74,720 80,586
25,270 13,575 15,330 3,450 57,625 74,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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