AoeStats
← Caronte

Oasis

509480173Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 84m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
886
+15
🇹🇼 Danes · Taiwan
866
+16
🇹🇷 Jurchens · Türkiye
849
+16
🇨🇦 Spanish · Canada
840
+17
🇦🇷 Ethiopians · Argentina
917
-18
🇦🇷 Khmer · Argentina
887
-17
🇬🇧 Huns · United Kingdom
828
-27
🇦🇷 Spanish · Argentina
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 5,123 11:19 18:20 37:56 ⛏ Fast Castle
57 4,791 11:02 16:24 32:59 ⛏ Fast Castle
33 2,759 15:20 32:17 61:25 ⚔ M@A into Towers into Skirms
32 2,711 10:14 17:45 35:50 ⛏ Fast Castle
30 2,511 9:39 15:06 47:48 ⛏ Fast Castle
27 2,251 10:57 18:55 43:41 ⛏ Fast Castle
27 2,305 12:18 21:28 37:11 ⛏ Fast Castle
16 1,324 10:19 18:48 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,075 55,207 27,000 6,685 133,967 140,024
47,750 27,490 35,765 7,655 118,660 119,594
47,830 29,080 22,925 3,650 103,485 119,885
24,585 37,330 32,380 2,625 96,920 106,869
40,370 29,436 12,210 2,370 84,386 102,193
39,845 23,075 17,710 3,235 83,865 86,712
22,385 40,508 6,515 2,350 71,758 79,881
27,665 28,531 12,175 3,240 71,611 75,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.