AoeStats
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MegaRandom

506334333Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 46m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1043
+17
🇦🇷 Magyars · Argentina
992
+19
🇭🇺 Tatars · Hungary
1082
-18
🇭🇺 Teutons · Hungary
1055
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,266 11:53 20:42 36:13 ⛏ Fish Boom FC
21 967 12:36 18:26 41:20 ⛏ Fast Castle
18 818 11:40 18:20 — ⛏ Fast Castle
15 696 12:00 20:00 40:22 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
17,995 14,043 9,440 850 42,328 45,152
17,730 12,430 7,885 1,500 39,545 46,197
13,540 11,290 8,985 1,600 35,415 38,922
10,600 8,421 5,835 200 25,056 26,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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