AoeStats
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Hill Fort

506111430Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 21m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Tatars · Hungary
1082
+14
🇭🇺 Teutons · Hungary
1053
+16
🇩🇪 Bulgarians · Germany
1061
-16
🇩🇪 Mongols · Germany
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 508 9:39 15:00 — ⛏ Fast Castle
17 370 11:02 19:18 — ⛏ Fast Castle
15 326 10:56 17:42 — ⛏ Fast Castle
14 299 10:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,920 2,650 560 650 7,780 8,150
4,425 2,550 605 0 7,580 9,375
3,175 2,445 770 650 7,040 7,656
3,590 2,110 650 0 6,350 7,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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