AoeStats
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Nomad

511001032Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 62m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
964
+14
🇨🇴 Armenians · Colombia
934
+14
🇹🇷 Varangians · Türkiye
916
-14
🇩🇪 Mongols · Germany
916
-39
Player eAPM Actions Feudal Castle Imperial Opening
50 3,161 14:52 34:02 49:23
33 2,063 12:28 21:31 43:44 ⚔ Fish Boom into Archers
26 1,607 13:31 20:10 — ⛏ Fast Castle
20 1,253 16:04 22:31 41:50 ⚔ Fish Boom into Fire Galleys FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,755 23,920 8,870 3,850 60,395 64,949
17,520 14,638 12,185 2,350 46,693 59,058
16,625 13,595 10,500 3,000 43,720 45,772
11,610 14,210 5,790 4,050 35,660 37,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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