AoeStats
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African Clearing

510966741Analyzed
2v2 RM · 14h ago on Oct 3, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1125
+14
🇩🇪 Huns · Germany
1041
+17
🇩🇪 Varangians · Germany
1074
-16
🇩🇪 Malay · Germany
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,299 14:15 18:28 35:36 ⛏ Fast Castle
45 2,111 14:00 17:39 39:10 ⛏ Fast Castle
40 1,876 13:02 17:47 41:31 ⛏ Fast Castle
22 1,029 13:05 20:32 35:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,390 13,981 12,515 2,675 49,561 59,069
15,260 8,328 8,865 2,250 34,703 37,571
15,365 9,955 7,160 1,915 34,395 34,116
12,635 10,645 6,325 2,050 31,655 33,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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