AoeStats
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Arena

508635784Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 37m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
990
+12
🇨🇳 Britons · China
957
+14
🇹🇼 Saracens · Taiwan
926
+15
🇧🇪 Chinese · Belgium
918
-14
🇦🇷 Persians · Argentina
909
-14
🇺🇸 Goths · United States
895
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,297 10:22 15:45 33:03 ⚔ FC into Archers
28 1,040 10:58 15:09 — ⛏ Fast Castle
24 908 12:21 18:14 36:44 ⛏ Fast Castle
21 769 11:29 16:06 31:46 ⛏ Fast Castle
14 527 10:17 16:31 37:02 ⛏ Fast Castle
10 361 10:21 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,755 9,875 7,220 1,500 35,350 40,261
11,700 9,390 4,340 1,200 26,630 29,121
10,300 10,020 3,635 1,725 25,680 27,867
11,195 6,845 3,040 900 21,980 27,912
9,965 6,330 2,740 1,400 20,435 22,089
6,315 4,645 670 1,400 13,030 15,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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