AoeStats
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Nomad

508924781Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 53m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
889
+17
🇨🇿 Persians · Czechia
870
+18
🇨🇿 Italians · Czechia
850
+19
🇰🇿 Spanish · Kazakhstan
935
-19
🇺🇸 Mongols · United States
909
-40
🇺🇸 Bengalis · United States
882
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,445 15:19 26:25 42:02 ⚔ Fish Boom into Skirms FC
25 1,359 13:35 25:56 44:00 ⚔ Archer Rush
22 1,171 17:38 30:17 — ⚔ Fish Boom into Archers into Towers into Skirms
13 693 13:17 29:38 45:06
13 712 13:55 27:40 46:58 ⚔ Fish Boom into Skirms
13 704 17:04 24:36 38:19 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,065 10,290 11,965 3,225 47,545 48,441
18,400 15,160 9,655 3,100 46,315 60,904
14,040 16,388 10,380 3,775 44,583 52,038
10,800 14,900 7,380 2,920 36,000 39,894
8,590 8,663 2,840 2,705 22,798 26,563
7,845 7,997 2,810 2,260 20,912 22,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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