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Black Forest

509546749Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 70m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1076
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🇨🇦 Mongols · Canada
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Player eAPM Actions Feudal Castle Imperial Opening
41 2,901 11:51 16:17 33:03 ⛏ Fish Boom FC
37 2,598 11:05 15:49 28:50 ⛏ Fast Castle
32 2,290 11:16 16:21 33:36 ⛏ Fast Castle
32 2,265 12:01 18:56 34:48 ⛏ Fish Boom FC
29 2,039 11:55 16:11 33:56 ⛏ Fish Boom FC
24 1,694 14:05 20:40 31:56 ⛏ Fish Boom FC
23 1,652 11:20 15:53 35:18 ⛏ Fast Castle
16 1,160 11:03 15:52 31:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,075 41,115 35,985 3,135 136,310 161,830
45,675 44,631 21,850 3,055 115,211 127,570
32,450 54,140 25,535 3,060 115,185 138,685
51,380 39,610 20,590 3,325 114,905 118,782
54,020 26,730 25,805 4,250 110,805 136,470
31,885 44,584 21,150 4,175 101,794 122,773
28,575 46,458 22,100 4,440 101,573 106,424
41,945 24,140 12,510 2,665 81,260 90,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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