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Lombardia

509269998Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 58m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,934 9:54 21:25 38:11 ⚔ Scout Rush
29 1,700 11:05 19:55 35:07 ⚔ Scout Rush
27 1,602 12:55 20:51 35:06 ⛏ Fast Castle
27 1,600 12:30 21:04 37:31 ⛏ Fast Castle
27 1,570 9:30 18:29 34:54 ⚔ Scout Rush
25 1,491 11:24 15:37 34:25 ⛏ Fast Castle
24 1,420 11:16 16:27 35:58 ⛏ Fast Castle
19 1,138 11:05 16:12 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,670 20,358 30,630 3,120 118,778 124,174
47,945 16,746 28,000 3,140 95,831 105,749
31,270 20,891 29,035 4,150 85,346 94,361
35,120 20,654 9,065 4,185 69,024 83,812
18,325 23,006 18,340 7,575 67,246 72,227
23,040 20,725 15,015 2,280 61,060 76,870
20,965 28,877 6,960 3,535 60,337 83,157
21,425 17,788 10,645 3,325 53,183 65,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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