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Arena

509265290Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 42m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1175
+13
1121
+15
🇮🇳 Dravidians · India
1099
+16
🇨🇱 Franks · Chile
1090
+15
🇹🇼 Japanese · Taiwan
1109
-15
🇺🇸 Portuguese · United States
1096
-15
🇦🇷 Saracens · Argentina
1094
-15
🇹🇷 Persians · Türkiye
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,487 11:04 14:54 31:40 ⛏ Fast Castle
30 1,297 11:04 14:43 29:01 ⛏ Fast Castle
25 1,045 10:19 16:17 31:22 ⛏ Fast Castle
22 926 11:27 16:13 29:24 ⚔ FC into Archers
21 886 11:31 15:15 30:28 ⛏ Fast Castle
20 870 13:49 18:38 35:35 ⚔ M@A FC
17 725 11:28 20:31 32:07 ⛏ Fast Castle
16 681 10:53 15:15 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,200 16,645 13,740 1,500 64,085 68,375
29,345 12,865 15,820 2,950 60,980 65,876
20,600 13,265 12,540 3,750 50,155 63,613
20,160 10,155 15,515 2,700 48,530 55,683
17,545 10,405 12,035 1,555 41,540 45,531
14,975 10,620 8,515 850 34,960 37,980
15,155 10,240 3,890 1,600 30,885 33,667
14,065 9,610 3,990 1,820 29,485 32,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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