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Nomad

509049723Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 35m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1097
+16
🇹🇼 Byzantines · Taiwan
1083
+16
🇵🇰 Persians · Pakistan
1080
+16
🇲🇾 Chinese · Malaysia
1061
+17
🇨🇱 Spanish · Chile
1133
-18
🇺🇸 Japanese · United States
1127
-17
🇯🇵 Danes · Japan
1058
-15
🇻🇳 Burgundians · Vietnam
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,364 16:12 20:51 — ⛏ Fish Boom FC
36 1,254 14:19 29:26 — ⛏ Fish Boom into Fire Galleys FC
32 1,113 14:10 18:21 — ⛏ Fish Boom FC
27 961 15:46 23:06 — ⛏ Fast Castle
23 801 14:52 23:51 31:36 ⛏ Fish Boom FC
21 751 13:05 22:19 — ⛏ Fish Boom
16 575 18:35 23:48 33:10 ⛏ Fish Boom FC
13 469 17:04 29:45 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,495 13,038 5,055 1,080 33,668 36,858
13,710 7,635 2,740 1,600 25,685 27,386
7,995 7,724 2,515 1,500 19,734 20,558
8,560 5,776 2,020 1,565 17,921 20,760
5,960 9,703 1,880 300 17,843 18,681
8,875 5,311 3,020 300 17,506 21,248
7,530 5,815 1,645 1,050 16,040 17,544
5,970 6,008 1,060 225 13,263 14,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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