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Nomad

509049158Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 35m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1183
+16
🇺🇿 Italians · Uzbekistan
1168
+17
🇺🇸 Cumans · United States
1127
+19
🇪🇸 Georgians · Spain
1104
+20
🇹🇼 Tupi · Taiwan
1255
-21
🇹🇼 Danes · Taiwan
1247
-20
🇨🇳 Magyars · China
1150
-16
🇹🇼 Japanese · Taiwan
1105
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,024 17:58 24:00 29:16 ⚔ Fish Boom into Fire Galleys into Scouts
14 509 14:43 19:19 — ⚔ Fish Boom into Scouts
11 406 13:00 17:12 26:29 ⛏ Fish Boom FC
10 340 — — — ⛏ Fish Boom
0 6 — — —
0 12 — — —
0 16 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,785 7,065 4,615 750 21,215 25,142
7,725 5,300 3,430 850 17,305 19,688
6,015 7,645 2,050 895 16,605 20,889
1,300 2,325 50 100 3,775 2,977
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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