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Arena

509026150Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 75m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1127
+14
🇺🇸 Berbers · United States
1113
+14
🇺🇸 Khmer · United States
1104
+15
🇧🇩 Saxons · Bangladesh
1089
+15
🇺🇸 Dravidians · United States
1143
-17
🇵🇪 Vietnamese · Peru
1080
-15
🇨🇦 Gurjaras · Canada
1049
-13
🇵🇪 Britons · Peru
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 3,865 11:18 14:36 29:58 ⛏ Fast Castle
44 3,341 11:02 15:44 33:45 ⛏ Fast Castle
40 3,038 13:56 17:38 31:17 ⛏ Fast Castle
36 2,697 10:18 15:48 31:40 ⛏ Fast Castle
32 2,398 10:12 13:31 32:29 ⛏ Fast Castle
32 2,399 9:34 16:06 34:13 ⛏ Fast Castle
30 2,273 11:54 15:42 33:32 ⛏ Fast Castle
28 2,144 12:54 16:45 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,395 43,555 22,225 4,250 127,425 132,717
67,995 30,694 18,060 9,350 126,099 146,130
56,070 15,100 38,815 3,455 113,440 122,512
53,490 30,910 19,545 3,710 107,655 123,675
41,280 37,885 5,790 1,225 86,180 88,300
41,660 16,825 23,410 3,675 85,570 114,657
28,655 26,330 13,105 3,085 71,175 77,684
22,140 18,340 7,805 3,200 51,485 63,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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