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Nomad

509005799Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 96m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1100
+15
🇳🇱 Danes · Netherlands
1049
+17
🇦🇷 Italians · Argentina
1025
+18
🇨🇴 Tupi · Colombia
1022
+18
🇺🇸 Chinese · United States
1073
-17
🇺🇸 Chinese · United States
1070
-17
🇺🇸 Vikings · United States
1069
-17
🇲🇽 Persians · Mexico
1062
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 3,939 15:32 23:20 40:37 ⚔ Archer Rush
40 3,800 15:39 21:38 34:50 ⛏ Fish Boom FC
34 3,238 15:58 21:42 37:16 ⛏ Fish Boom FC
27 2,549 14:19 19:26 43:57 ⛏ Fish Boom FC
25 2,432 13:41 20:32 38:07 ⛏ Fish Boom FC
24 2,348 14:37 25:56 57:39 ⛏ Fish Boom FC
14 1,348 13:42 26:36 44:12 ⛏ Fish Boom FC
13 1,242 15:09 20:40 47:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,225 66,020 34,605 10,365 159,215 169,052
40,570 37,095 16,755 5,570 99,990 104,844
46,320 30,065 19,070 4,100 99,555 130,225
25,350 40,630 16,080 6,200 88,260 89,657
24,670 17,620 18,320 4,625 65,235 77,785
18,255 28,240 13,165 2,450 62,110 63,874
10,355 16,898 13,195 2,785 43,233 57,562
12,260 8,396 6,425 2,630 29,711 30,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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