AoeStats
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Black Forest

509969620Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 4m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
898
+14
🇷🇺 Wei · Russia
830
+17
🇳🇱 Bohemians · Netherlands
746
+21
🇦🇷 Byzantines · Argentina
730
+21
🇩🇪 Varangians · Germany
883
-20
🇫🇷 Japanese · France
855
-18
🇧🇭 Armenians · Bahrain
854
-18
🇨🇦 Vikings · Canada
821
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 130 — — —
26 128 — — —
24 119 — — —
19 91 — — —
15 72 — — —
14 66 — — —
11 56 — — —
7 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 228 50 0 878 657
800 48 0 0 848 702
350 100 50 0 500 493
450 25 0 0 475 684
300 174 0 0 474 467
400 27 0 0 427 561
300 50 0 0 350 372
100 157 0 0 257 305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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