AoeStats
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Black Forest

509855013Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 38m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1433
+12
🇪🇸 Saracens · Spain
1411
+13
🇹🇼 Wei · Taiwan
1363
-13
🇹🇼 Danes · Taiwan
1332
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,777 14:17 18:38 30:24 ⛏ Fish Boom FC
39 1,493 10:19 18:17 30:53 ⛏ Fast Castle
38 1,451 11:16 14:26 27:29 ⛏ Fish Boom FC
37 1,434 11:40 15:50 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,895 16,501 12,405 1,605 59,406 62,398
18,965 19,456 6,185 1,705 46,311 54,802
16,130 17,243 9,040 2,410 44,823 46,436
16,505 11,027 8,215 2,800 38,547 45,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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