AoeStats
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Fortress

510100544Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 19m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1029
+13
🇨🇳 Chinese · China
950
+17
🇨🇳 Spanish · China
947
+17
🇨🇳 Byzantines · China
944
+17
🇪🇸 Lithuanians · Spain
997
-17
🇨🇭 Danes · Switzerland
992
-18
🇹🇷 Malians · Türkiye
935
-15
🇹🇷 Franks · Türkiye
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 572 7:04 10:50 — ⛏ Fast Castle
25 487 8:17 12:28 — ⛏ Fast Castle
23 445 7:51 12:32 — ⛏ Fast Castle
11 211 5:35 15:55 — ⛏ Fast Castle
10 197 8:05 12:57 — ⛏ Fast Castle
10 182 7:46 12:48 — ⛏ Fast Castle
9 173 7:46 12:37 — ⛏ Fast Castle
8 145 9:26 13:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,270 2,365 1,610 100 11,345 12,041
4,850 2,750 1,600 110 9,310 9,807
4,425 2,730 650 255 8,060 7,608
4,005 2,735 1,030 100 7,870 8,622
4,685 2,255 800 100 7,840 8,692
4,220 1,815 725 325 7,085 9,313
3,225 2,140 590 650 6,605 7,914
3,350 2,235 950 0 6,535 8,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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