Oasis
510098540Analyzed3v3 RM
·
2d ago on Sep 29, 2026·
13m 22s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
Hidalgo
D
Feudal Age
12:36
vs 10:44
btm 13%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
23
vs 31
btm 30%
▼
Slow Feudal Age at 12:36 — slower than 87% of analysed players on Oasis
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 16s across the first 13:22
LeandroPaul79
C
Feudal Age
11:22
vs 10:44
btm 33%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
29
vs 31
btm 45%
▲
Town centers almost never idle — 1s across the first 13:22
漂亮国五星上将艾森豪威尔下士
D
Feudal Age
12:29
vs 10:44
btm 14%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
16
vs 31
btm 12%
▼
Slow Feudal Age at 12:29 — slower than 86% of analysed players on Oasis
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (12:19) — usually safest before it
▲
Town centers almost never idle — 35s across the first 13:22
s99316
A
Feudal Age
10:13
vs 10:44
top 36%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
37
vs 31
top 36%
First military
9:38
vs 13:39
top 9%
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:38 (Militia) — earlier than 91% of analysed players on Oasis
▲
Town centers almost never idle — 6s across the first 13:22
jason1230
C
Feudal Age
—
vs 10:44
btm 0%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
27
vs 31
btm 41%
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 7s across the first 13:22
鼓山車銀優
S
Feudal Age
10:11
vs 10:44
top 35%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
56
vs 31
top 9%
First military
11:17
vs 13:39
top 32%
▲
High eAPM (56) — top quarter of analysed players
▲
Town centers almost never idle — 10s across the first 13:22