AoeStats
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Oasis

510098540Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 13m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1016
+12
🇹🇼 Magyars · Taiwan
1000
+13
🇹🇼 Byzantines · Taiwan
917
+16
🇹🇷 Franks · Türkiye
943
-14
🇦🇷 Goths · Argentina
933
-14
913
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 750 10:11 — — ⚔ Scout Rush
37 493 10:13 — — ⚔ M@A Rush
29 394 11:22 — —
27 361 — — —
23 304 12:36 — —
16 220 12:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,875 1,345 180 125 4,525 4,594
2,440 1,308 50 0 3,798 4,136
2,500 1,298 0 0 3,798 4,029
2,125 1,180 0 0 3,305 4,113
2,100 1,062 0 0 3,162 4,055
1,800 738 50 0 2,588 3,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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