AoeStats
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Black Forest

509106493Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 81m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burmese · India
721
+16
🇮🇹 Jurchens · Italy
668
+18
🇵🇪 Danes · Peru
540
+24
🇨🇿 Vietnamese · Czechia
732
-20
🇨🇿 Romans · Czechia
724
-20
🇧🇷 Teutons · Brazil
681
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 2,152 12:41 19:34 35:23 ⛏ Fast Castle
25 2,071 16:37 35:19 48:52 ⚔ Skirmisher Rush
24 1,935 16:05 23:25 43:23 ⛏ Fast Castle
21 1,682 15:15 24:42 42:34 ⚔ FC into Scouts
16 1,296 14:31 44:58 54:48 ⚔ M@A into Archers into Scouts
15 1,191 14:36 26:02 40:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,855 68,136 52,315 4,090 173,396 194,958
30,670 39,399 30,280 4,830 105,179 114,979
36,800 43,104 11,505 4,755 96,164 116,084
31,950 16,740 17,795 4,100 70,585 78,733
19,595 10,404 17,120 4,310 51,429 58,629
17,455 17,606 11,985 2,385 49,431 53,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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