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Lombardia

508848763Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 66m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
720
+12
🇨🇿 Armenians · Czechia
712
+12
🇨🇿 Franks · Czechia
654
+14
🇧🇪 Danes · Belgium
717
-17
🇧🇪 Japanese · Belgium
579
-11
🇧🇪 Malay · Belgium
559
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,987 10:34 18:50 38:11 ⛏ Fast Castle
21 1,409 9:08 17:55 35:33 ⛏ Fast Castle
19 1,254 10:50 21:01 35:20 ⛏ Fast Castle
16 1,081 10:41 25:31 36:41 ⛏ Fast Castle
15 972 10:13 28:34 42:23
13 883 11:40 23:42 34:58 ⚔ FC into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,750 13,855 16,850 3,015 65,470 99,151
14,325 21,375 16,575 7,135 59,410 73,746
11,595 14,830 14,650 2,720 43,795 67,279
16,710 12,910 6,535 4,325 40,480 40,260
16,690 11,930 7,550 2,005 38,175 39,248
11,235 7,660 3,695 3,090 25,680 27,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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