AoeStats
← Nencatacoa

Nomad

509258668Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 24m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1668
+11
🇲🇽 Malians · Mexico
1564
+15
🇨🇴 Poles · Colombia
1472
+17
🇺🇸 Burgundians · United States
1572
-16
🇺🇸 Persians · United States
1554
-15
🇺🇸 Bengalis · United States
1478
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,286 12:58 19:22 — ⛏ Fish Boom into Galleys FC
44 1,072 12:41 16:23 — ⛏ Fish Boom FC
32 775 12:23 22:47 — ⛏ Fish Boom into Galleys FC
31 764 12:15 20:42 — ⛏ Fish Boom into Fire Galleys FC
30 735 12:35 17:15 — ⛏ Fish Boom FC
29 709 13:32 17:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,550 7,820 1,705 205 15,280 14,921
6,000 5,533 865 315 12,713 13,981
4,500 5,880 1,310 100 11,790 11,620
5,075 4,408 1,085 980 11,548 11,658
4,475 4,531 1,720 100 10,826 11,025
4,000 3,688 250 1,015 8,953 8,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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