AoeStats
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Arena

508790840Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 35m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1607
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1410
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1458
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,640 9:58 19:10 — ⛏ Fast Castle
43 1,540 11:04 15:37 27:04 ⛏ Fast Castle
40 1,444 9:45 13:16 30:04 ⛏ Fast Castle
35 1,242 8:30 33:51 — ⚔ Tower Rush
34 1,224 10:26 14:04 29:21 ⛏ Fast Castle
33 1,175 9:51 14:33 — ⛏ Fast Castle
22 784 11:05 15:45 29:44 ⛏ Fast Castle
22 801 10:53 14:31 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,570 10,270 6,335 1,155 31,330 33,153
12,430 9,228 2,830 2,395 26,883 31,049
11,020 10,092 3,330 1,790 26,232 27,802
9,410 7,560 5,355 2,050 24,375 26,319
9,760 8,570 3,520 355 22,205 25,248
7,025 5,627 2,875 1,710 17,237 19,808
7,700 2,820 1,210 3,635 15,365 16,464
5,395 6,028 300 2,110 13,833 18,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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