AoeStats
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Arena

509230059Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 50m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1185
+14
🇺🇸 Saxons · United States
1169
+14
🇲🇽 Koreans · Mexico
1127
+16
🇺🇸 Malians · United States
1077
+18
🇹🇷 Mapuche · Türkiye
1195
-18
🇩🇪 Teutons · Germany
1185
-18
🇹🇼 Huns · Taiwan
1076
-13
🇦🇷 Britons · Argentina
1067
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,861 10:23 24:34 34:05 ⚔ Towers FC
36 1,798 10:13 13:58 31:21 ⛏ Fast Castle
31 1,539 10:42 20:18 28:37
27 1,359 11:25 15:59 37:59 ⛏ Fast Castle
24 1,203 10:21 15:36 33:17 ⛏ Fast Castle
24 1,235 11:06 18:33 32:25 ⛏ Fast Castle
23 1,176 11:01 15:11 33:18 ⛏ Fast Castle
16 816 10:29 23:35 43:57 ⚔ Towers FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,725 33,050 14,820 3,900 81,495 90,034
25,095 18,870 15,055 1,750 60,770 67,861
34,200 11,000 12,510 1,745 59,455 72,103
25,900 15,355 14,020 3,135 58,410 68,486
18,160 26,190 10,500 1,425 56,275 58,758
13,240 16,483 15,300 2,395 47,418 50,978
16,995 13,781 5,460 3,025 39,261 44,581
13,945 8,654 5,615 2,650 30,864 32,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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