Four Lakes
508060937Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
49m 48s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MathLCN's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
MathLCN
C
Feudal Age
10:32
vs 10:51
top 40%
Castle Age
19:22
vs 20:09
top 41%
Imperial Age
38:10
vs 36:23
btm 36%
eAPM
19
vs 32
btm 19%
First military
22:34
vs 12:45
btm 4%
▼
Low eAPM (19) — busier hands win idle time back
▼
First military only at 22:34 (Spearman) — later than 96% of analysed players on Four Lakes
▼
Town centers idle 5:22 of the first 19:22 — keep villagers queued
Patchwork
C
Feudal Age
9:39
vs 10:51
top 12%
Castle Age
25:04
vs 20:09
btm 10%
Imperial Age
43:16
vs 36:23
btm 12%
eAPM
26
vs 32
btm 37%
First military
17:15
vs 12:45
btm 18%
▲
Fast Feudal Age at 9:39 — faster than 88% of analysed players on Four Lakes
▼
Slow Castle Age at 25:04 — slower than 90% of analysed players on Four Lakes
▼
Slow Imperial Age at 43:16 — slower than 88% of analysed players on Four Lakes
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:04 of the first 25:04 — keep villagers queued