AoeStats
← MathLCN

Four Lakes

508060937Analyzed
1v1 RM · 10d ago on Sep 20, 2026· 49m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
419
+20
🇩🇰 Saracens · Denmark
501
-20

Win probability

MathLCN's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
MathLCN C
Feudal Age 10:32 vs 10:51
top 40%
Castle Age 19:22 vs 20:09
top 41%
Imperial Age 38:10 vs 36:23
btm 36%
eAPM 19 vs 32
btm 19%
First military 22:34 vs 12:45
btm 4%
▼ Low eAPM (19) — busier hands win idle time back
▼ First military only at 22:34 (Spearman) — later than 96% of analysed players on Four Lakes
▼ Town centers idle 5:22 of the first 19:22 — keep villagers queued
Patchwork C
Feudal Age 9:39 vs 10:51
top 12%
Castle Age 25:04 vs 20:09
btm 10%
Imperial Age 43:16 vs 36:23
btm 12%
eAPM 26 vs 32
btm 37%
First military 17:15 vs 12:45
btm 18%
▲ Fast Feudal Age at 9:39 — faster than 88% of analysed players on Four Lakes
▼ Slow Castle Age at 25:04 — slower than 90% of analysed players on Four Lakes
▼ Slow Imperial Age at 43:16 — slower than 88% of analysed players on Four Lakes
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 6:04 of the first 25:04 — keep villagers queued
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