Arabia
506699632Analyzed1v1 RM
·
16d ago on Sep 14, 2026·
49m 33s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MathLCN's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
MathLCN
C
Feudal Age
11:00
vs 9:49
btm 20%
Castle Age
21:03
vs 21:49
top 38%
Imperial Age
38:17
vs 38:59
top 44%
eAPM
17
vs 39
btm 8%
First military
9:33
vs 10:33
top 28%
▼
Slow Feudal Age at 11:00 — slower than 80% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 4:13 of the first 21:03 — keep villagers queued
DarkDeath
B
Feudal Age
10:26
vs 9:49
btm 32%
Castle Age
21:11
vs 21:49
top 40%
Imperial Age
34:41
vs 38:59
top 13%
eAPM
12
vs 39
btm 2%
First military
19:41
vs 10:33
btm 5%
▲
Fast Imperial Age at 34:41 — faster than 87% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 19:41 (Spearman) — later than 95% of analysed players on Arabia
▲
Town centers almost never idle — 21s across the first 21:11