AoeStats
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Lombardia

508504192Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 24m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
1044
+11
🇵🇱 Britons · Poland
915
+16
🇨🇭 Japanese · Switzerland
882
+16
🇨🇦 Saxons · Canada
929
-15
🇦🇹 Hindustanis · Austria
911
-14
🇪🇸 Cumans · Spain
894
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,183 10:34 20:59 — ⚔ Archer Rush
27 669 11:33 18:48 —
19 459 11:24 — —
15 372 13:16 18:49 — ⚔ FC into Scouts into Archers
13 325 10:04 — — ⚔ Scout Rush
13 319 10:20 23:43 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,635 3,986 1,310 200 10,131 11,205
4,315 3,582 750 350 8,997 9,856
5,125 2,600 1,090 0 8,815 9,280
4,875 2,435 935 250 8,495 9,194
4,400 2,915 570 250 8,135 9,834
4,010 2,605 100 225 6,940 7,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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