AoeStats
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Oasis

509977934Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 57m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
945
+12
🇨🇿 Khmer · Czechia
913
+13
🇺🇸 Japanese · United States
904
+14
🇺🇸 Danes · United States
875
+15
🇦🇷 Bulgarians · Argentina
912
-16
🇦🇷 Vietnamese · Argentina
910
-38
🇦🇷 Magyars · Argentina
820
-12
🇦🇷 Saracens · Argentina
776
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,591 10:38 14:38 41:56 ⛏ Fast Castle
26 1,495 11:43 15:45 34:05 ⛏ Fast Castle
26 1,464 10:49 24:01 41:10 ⚔ Drush
22 1,272 11:50 20:24 40:37 ⚔ Archer Rush
21 1,209 12:21 20:32 41:13 ⚔ FC into Skirms
15 839 12:58 24:52 53:19 ⛏ Fast Castle
15 836 13:01 23:04 34:59 ⛏ Fast Castle
13 751 12:26 19:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,035 18,548 12,295 3,350 61,228 78,469
20,550 26,805 9,020 2,250 58,625 77,226
34,800 8,435 8,305 5,345 56,885 89,647
21,325 13,265 14,530 3,000 52,120 64,140
21,100 15,120 8,280 1,725 46,225 50,054
16,180 16,746 8,455 2,635 44,016 50,187
20,960 10,377 8,540 3,330 43,207 45,835
9,760 9,251 4,755 1,410 25,176 26,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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