AoeStats
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Lombardia

510252155Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,581 8:55 16:36 30:10 ⛏ Fast Castle
39 1,535 9:20 21:59 — ⚔ Scout Rush
34 1,333 9:15 23:36 38:09 ⚔ Scout Rush
32 1,264 10:39 16:06 31:25 ⛏ Fast Castle
30 1,178 10:48 14:31 35:28 ⛏ Fast Castle
29 1,165 9:23 21:08 32:12 ⚔ Scout Rush
26 1,039 10:45 15:23 33:05 ⛏ Fast Castle
20 814 12:23 15:36 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,450 23,850 7,695 3,235 54,230 58,548
20,860 13,634 5,960 2,900 43,354 51,519
19,630 13,851 4,840 2,955 41,276 49,898
19,135 11,295 9,300 1,130 40,860 44,675
17,220 12,132 5,400 1,290 36,042 45,201
15,450 11,154 5,350 2,440 34,394 42,220
15,895 8,762 5,985 1,250 31,892 33,495
12,975 11,542 4,800 1,655 30,972 32,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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