AoeStats
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Black Forest

510233204Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,196 12:12 19:52 39:12 ⛏ Fast Castle
24 1,175 10:51 14:30 35:11 ⛏ Fast Castle
22 1,085 13:18 20:21 33:17 ⛏ Fish Boom FC
19 918 13:01 17:32 37:47 ⛏ Fast Castle
14 657 10:55 18:08 30:01 ⛏ Fast Castle
13 617 13:19 22:31 41:55 ⛏ Fast Castle
11 530 17:08 24:01 33:42
0 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
35,100 25,690 18,030 3,750 82,570 91,635
18,650 28,227 23,015 5,885 75,777 77,310
19,500 25,108 18,575 1,815 64,998 72,030
14,445 16,980 11,845 1,725 44,995 51,325
17,760 11,400 12,285 1,600 43,045 48,804
18,905 10,338 11,755 950 41,948 59,705
13,170 14,319 7,595 1,700 36,784 48,226
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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