AoeStats
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Lombardia

510040729Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 82m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
24 1,982 11:25 21:52 40:50 ⛏ Fast Castle
23 1,883 11:50 18:12 38:44 ⛏ Fast Castle
23 1,864 13:40 24:09 40:41 ⛏ Fast Castle
13 1,072 11:38 17:00 30:30 ⛏ Fast Castle
11 876 12:02 17:04 31:40 ⛏ Fast Castle
11 910 10:05 20:51 34:42 ⛏ Fast Castle
11 930 12:55 16:59 43:56 ⛏ Fast Castle
6 478 12:00 23:30 39:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,960 37,688 25,915 3,150 135,713 152,084
32,000 22,082 23,520 6,050 83,652 107,002
32,790 19,698 21,460 1,650 75,598 114,201
34,695 17,944 19,430 1,710 73,779 92,883
15,415 25,263 19,520 5,500 65,698 112,345
23,360 16,880 9,390 4,450 54,080 76,363
16,730 14,330 5,975 2,840 39,875 46,134
13,330 7,035 2,720 820 23,905 30,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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