AoeStats
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Black Forest

509681267Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 71m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,890 13:01 21:55 39:13 ⛏ Fast Castle
23 1,657 10:01 20:24 34:53 ⛏ Fast Castle
20 1,429 13:17 22:35 40:28 ⛏ Fast Castle
19 1,387 15:29 22:35 34:10 ⛏ Fast Castle
19 1,326 11:06 18:16 29:26 ⛏ Fast Castle
17 1,210 13:06 22:56 36:07 ⛏ Fast Castle
13 907 18:15 28:30 38:44 ⛏ Fast Castle
12 834 13:31 24:52 40:19 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
54,820 31,165 29,340 8,230 123,555 129,880
44,100 48,588 25,775 3,585 122,048 135,600
29,250 14,930 26,455 3,195 73,830 76,883
15,275 29,425 21,810 2,850 69,360 78,115
22,525 25,154 14,100 6,535 68,314 101,145
23,960 19,296 12,060 3,635 58,951 60,795
26,550 16,480 12,865 2,895 58,790 65,644
15,645 18,145 6,955 2,030 42,775 44,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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