AoeStats
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Black Forest

509500718Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 80m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
805
+15
🇨🇱 Bohemians · Chile
801
+15
🇳🇿 Danes · New Zealand
775
+15
🇺🇸 Spanish · United States
767
+16
🇺🇸 Berbers · United States
794
-16
🇨🇦 Danes · Canada
775
-15
🇧🇷 Byzantines · Brazil
765
-15
🇨🇷 Romans · Costa Rica
756
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,499 17:17 23:58 27:58 ◆ FC into Fast Imp
27 2,159 12:53 17:57 43:19 ⛏ Fast Castle
16 1,290 21:18 33:59 43:23
15 1,238 11:23 20:42 34:38 ⛏ Fast Castle
13 1,044 11:32 16:27 33:50 ⛏ Fast Castle
12 944 10:43 19:31 36:05 ⛏ Fast Castle
11 843 14:07 21:59 33:45 ⛏ Fast Castle
5 397 14:44 20:57 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,380 51,850 34,995 3,045 127,270 141,932
56,955 17,330 32,640 2,815 109,740 127,197
44,375 19,085 17,695 3,640 84,795 103,509
29,545 18,030 23,930 5,665 77,170 113,069
43,875 14,598 11,500 5,970 75,943 100,166
22,490 25,598 18,080 2,940 69,108 83,154
11,750 9,380 4,225 2,035 27,390 29,955
7,700 7,585 3,525 1,770 20,580 24,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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