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Lombardia

510216995Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 46m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,294 9:57 21:34 37:24 ⚔ Scout Rush
46 2,183 11:49 15:19 35:47 ⛏ Fast Castle
45 2,106 8:57 21:57 39:53 ⚔ Archer Rush
41 1,940 10:40 14:37 31:23 ⛏ Fast Castle
36 1,701 8:55 21:16 35:03 ⚔ Scout Rush
34 1,615 11:17 19:46 39:21 ⛏ Fast Castle
33 1,561 10:14 18:45 35:46 ⚔ Scout Rush
31 1,461 11:11 15:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,575 20,320 11,325 4,490 58,710 64,308
19,055 20,458 13,885 1,775 55,173 59,503
25,250 15,519 10,545 3,200 54,514 62,395
26,195 11,411 13,900 950 52,456 53,963
23,985 10,150 10,820 4,130 49,085 54,758
20,545 8,136 9,590 2,350 40,621 47,411
11,950 14,811 11,085 950 38,796 46,851
10,915 8,579 7,340 2,355 29,189 34,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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