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Arena

510693175Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 38m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1805
+6
🇲🇽 Burgundians · Mexico
1792
+6
🇲🇽 Spanish · Mexico
1722
+9
🇨🇴 Muisca · Colombia
1638
+13
🇨🇳 Hindustanis · China
1724
-14
🇪🇸 Mongols · Spain
1534
-8
🇹🇼 Koreans · Taiwan
1472
-6
🇨🇳 Varangians · China
1467
-6
Player eAPM Actions Feudal Castle Imperial Opening
80 3,060 10:54 15:44 30:28 ⛏ Fast Castle
69 2,647 10:38 14:32 28:16 ⛏ Fast Castle
54 2,078 11:14 15:19 29:03 ⛏ Fast Castle
52 1,999 9:34 14:08 — ⛏ Fast Castle
47 1,799 11:47 14:54 29:41 ⛏ Fast Castle
44 1,676 11:00 15:27 — ⛏ Fast Castle
43 1,652 10:26 14:34 28:51 ⛏ Fast Castle
35 1,323 10:10 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,985 14,840 9,660 4,360 55,845 64,468
20,735 16,795 12,270 1,730 51,530 54,523
21,620 12,135 10,050 1,510 45,315 49,392
15,550 15,945 9,220 1,540 42,255 49,105
16,015 12,640 6,980 1,500 37,135 41,030
9,015 7,959 9,105 1,185 27,264 28,559
6,700 7,970 5,295 1,530 21,495 26,452
8,195 6,008 2,375 1,600 18,178 18,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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