AoeStats
← Bartoz

Scandinavia

510425646Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 45m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
635
+19
🇨🇱 Teutons · Chile
697
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 1,079 10:16 19:50 41:35 ⛏ Fast Castle
16 728 12:23 20:20 36:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,820 15,150 7,550 1,075 38,595 46,142
14,310 11,978 4,950 2,255 33,493 36,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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