AoeStats
← Pug Samurai

Arabia

510954452Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 54m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
885
+17
🇫🇷 Franks · France
880
+17
🇭🇰 Franks · Hong Kong SAR China
903
-17
🇭🇰 Danes · Hong Kong SAR China
902
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,559 10:10 16:40 36:07 ⚔ Scouts FC
39 2,150 9:25 20:17 42:09 ⚔ M@A FC
20 1,097 10:25 19:46 — ⛏ Fast Castle
15 826 11:55 32:10 45:50

Resources

Player Food Wood Gold Stone Spent Collected
21,935 12,964 14,740 3,450 53,089 60,434
15,195 12,434 10,975 1,700 40,304 44,525
18,940 12,130 8,260 950 40,280 46,800
10,165 8,792 2,240 3,190 24,387 25,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.