AoeStats
← Pug Samurai

Arabia

510939814Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 54m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
882
+16
🇷🇺 Magyars · Russia
882
+16
🇭🇰 Sicilians · Hong Kong SAR China
879
-16
🇭🇰 Danes · Hong Kong SAR China
877
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,900 9:26 19:18 38:56 ⚔ M@A FC
22 1,218 13:51 24:46 38:59 ⛏ Fast Castle
22 1,217 13:02 24:57 43:01 ⚔ Scout Rush
21 1,139 10:24 26:01 49:04 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,570 14,428 9,670 2,800 50,468 64,478
19,535 13,345 7,205 2,600 42,685 52,357
19,570 11,355 8,880 2,150 41,955 47,035
11,720 9,504 3,790 3,305 28,319 30,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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