AoeStats
← Westbergen

MegaRandom

510782549Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 5m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saxons · Sweden
1285
+12
🇸🇪 Ethiopians · Sweden
1275
+13
🇸🇪 Burmese · Sweden
1148
+19
🇸🇪 Lithuanians · Sweden
1141
+19
🇨🇳 Khmer · China
1228
-17
🇨🇳 Magyars · China
1213
-16
🇺🇸 Japanese · United States
1182
-15
🇩🇪 Britons · Germany
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 237 — — —
31 173 — — —
30 164 — — —
26 144 — — —
24 133 — — —
12 65 — — —
8 46 — — —
5 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 350 0 0 1,200 1,223
900 300 0 0 1,200 942
750 325 0 0 1,075 791
900 150 0 0 1,050 1,242
700 190 0 0 890 979
550 150 0 0 700 782
300 25 0 0 325 254
0 0 0 0 0 190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.