AoeStats
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MegaRandom

510777058Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 37m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
1301
+16
🇩🇪 Magyars · Germany
1288
+17
🇻🇳 Ethiopians · Vietnam
1285
+17
🇩🇪 Saxons · Germany
1264
+18
🇸🇪 Italians · Sweden
1458
-24
🇸🇪 Saxons · Sweden
1302
-17
🇸🇪 Ethiopians · Sweden
1291
-16
🇸🇪 Franks · Sweden
1152
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 2,510 9:21 23:14 36:19 ⚔ Archer Rush
60 2,228 10:06 14:40 — ⛏ Fast Castle
58 2,150 9:15 21:35 — ⚔ Archer Rush
42 1,549 11:23 16:26 — ⛏ Fast Castle
34 1,279 11:58 17:19 32:06 ⛏ Fast Castle
34 1,275 10:29 22:14 — ⚔ Scout Rush
30 1,106 11:23 17:05 — ⚔ FC into Skirms
17 616 12:22 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,350 8,630 5,255 1,150 28,385 30,490
13,050 6,586 6,080 200 25,916 27,107
10,660 8,315 6,300 200 25,475 26,109
8,310 9,519 5,575 200 23,604 27,179
8,550 6,680 2,650 950 18,830 19,628
7,825 5,792 1,165 1,785 16,567 17,693
7,300 4,870 2,155 1,140 15,465 16,340
6,375 4,725 250 850 12,200 13,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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