AoeStats
← Westbergen

MegaRandom

510769701Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 53m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1320
+16
🇹🇼 Mongols · Taiwan
1309
+16
🇻🇳 Hindustanis · Vietnam
1284
+17
🇻🇳 Ethiopians · Vietnam
1267
+18
🇸🇪 Portuguese · Sweden
1480
-22
🇸🇪 Saxons · Sweden
1319
-17
🇸🇪 Ethiopians · Sweden
1308
-17
🇸🇪 Lithuanians · Sweden
1163
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 3,490 9:04 21:50 31:23 ⚔ Archer Rush
55 2,961 11:48 16:14 34:42 ⚔ Fish Boom FC into Archers
37 1,988 8:09 21:26 39:41 ⚔ Scout Rush
35 1,875 11:53 16:41 29:18 ⛏ Fish Boom FC
34 1,856 9:21 33:58 46:22 ⚔ Tower Rush
30 1,611 12:03 17:25 43:11 ⚔ Fish Boom FC into Scouts
23 1,263 10:35 19:16 41:29 ⛏ Fish Boom FC
18 971 11:47 16:25 33:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,180 16,170 13,475 2,550 64,375 75,877
21,400 21,163 13,805 2,615 58,983 61,535
24,480 17,470 10,865 4,400 57,215 71,385
22,625 24,495 6,665 490 54,275 61,123
22,870 18,171 8,235 2,505 51,781 69,865
19,200 20,066 11,355 850 51,471 61,316
14,080 21,529 13,695 970 50,274 56,569
8,605 9,332 7,370 4,445 29,752 30,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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